I understand your thinking it's an arbitrary rule, but I disagree. This rule was made sometime in the 1980s by the Japanese company, Nikoli, that
first "discovered" "Number Place", which was created by Howard Garns, American architect. Nikoli, a puzzle book publisher, renamed it "Sudoku" and started producing puzzles,
selling books which caught on so that now Sudoku is popular in most of the world today. Nikoli made this rule, which makes a lot of sense. Now, with this rule, there are patterns
that can be used to solve many puzzles. Without this rule, many puzzles would be too easy and probably boring very soon.
Think about it. I've been studying Sudoku about 18 years I'm glad for this rule. Imagine basketball if there was no rule requiring dribbling. Or baseball if there was no rule that required hitting
a pitched ball with a bat, rather than catching the pitched ball and throwing it someplace. Some rules are important, though originally seen as arbitrary.
Original Message:
Sent: 1/1/2025 2:31:00 PM
From: William Rock
Subject: RE: The "Ambiguity Avoidance" tactic
Sounds like an arbitrary rule. But life is full of many of those.
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Bill Rock, Allen TX
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Original Message:
Sent: 01-01-2025 13:15
From: Jerry Martin
Subject: The "Ambiguity Avoidance" tactic
A legitimate puzzle can have only 1 solution. If it has 2 solutions it's called a "deadly pattern" and is not legal.
Original Message:
Sent: 1/1/2025 1:12:00 PM
From: William Rock
Subject: RE: The "Ambiguity Avoidance" tactic
Well, I have come across puzzles with more than one solution. My preferred solution method is to come up with pairs of cells (in a square, row, or column) that can only have two values. Occasionally, I can get to the point where all that is left are multiple pairs of these cells, and either solution is valid. During the sudoku tournament at the AG, the organizer mentioned this can happen for some puzzles.
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Bill Rock, Allen TX
Original Message:
Sent: 01-01-2025 11:24
From: Scott Bowden
Subject: The "Ambiguity Avoidance" tactic
I have one Sudoku tactic that I have not seen described.
If you have four unknown cells that form a rectangle and three of them can only be "x" or "y", then the last one cannot be either "x" or "y".
The logic behind this is a bit subtle. Any puzzle submitted for play must have one and only one solution. Any rectangle of the form x/y/y/x is exactly equivalent to the rectangle y/x/x/y.
Have fun!
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Scott Bowden
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